Pokemon Trainer Vas
Page 1 of 1
Pokemon Trainer Vas
'Vas'
Level 0 / Pokemon Trainer
STRENGTH 13 (+1)
CONSTITUTION 13 (+1)
DEXTERITY 10 (+0)
INTELLIGENCE 8 (-1)
WISDOM 10 (+0)
CHARISMA 10 (+0)
HP 65
Features: None
Appearance/Backstory: Voltaire "Vas" Solano is a Pokemon Trainer originally from the Unova region, the eldest child of a wealthy CEO. One day, he suddenly decided he wanted to go on a long Pokemon journey on his own through another region. With Team Rocket's rumored activities, the invasive species, and the battle between Teams Magma and Aqua against the new "Team Whiplash", Hoenn did not seem to be the safest place. ......which is exactly why he chose to go there, taking up the alias of "Vas". Brave or stupid? We just don't know.
Inventory: 1000, unlimited Regular Pokeballs
Last edited by Admin on Wed Sep 09, 2015 7:12 pm; edited 2 times in total
Re: Pokemon Trainer Vas
Squirtle - Jabun - 10
Water - Sassy0/1500 xp to next level
Abilities
Shell Armor
Squirtle is immune to Critical Hit damage.
Ability 2 Name
Effect: While in Rainy Weather, the user gains 1/16 of their full HP at the beginning of each of their turns.
Base Stats | Added | Current Stats | Derived Stats | ||
Hit Points | 5 | 2 | 7 | HP | 31 |
Attack | 5 | 1 | 6 | ||
Defense | 7 | 3 | 10 | Physical Evasion | 2 |
Special Attack | 5 | 1 | 6 | ||
Special Defense | 8 | 3 | 11 | Special Evasion | 2 |
Speed | 2 | Speed Evasion | 0 |
Name | Typing | Physical/Special | DMG | Frequency | Accuracy | Range | Effects |
Tackle | Normal | Physical | 2d8+6 | At Will | 3 | Melee | Dash |
Tail Whip | Normal | At Will | 4 | Ranged 4 meters | Lowers target's Defense by 1 Combat Stage | ||
Bubble | Water | Special | 1d6+5 | At Will | 2 | Ranged 8 Meters | Lowers the target's Speed by one stage on a 16-20 |
Withdraw | Water | At Will | None | Self | Raises Defense by 1 Combat Stage | ||
Last edited by Admin on Mon Aug 31, 2015 4:53 pm; edited 1 time in total
Re: Pokemon Trainer Vas
Ralts - ??? - 10
Psychic/Fairy - Rash0/1500 xp to next level
Abilities
Synchronize
When a foe Paralyzes, Freezes, Burns, Poisons, or puts the pokemon with Synchronize to Sleep, the foe is given the same Status effect they inflicted. Once per Hour.
Trace
The Pokemon gains the Ability of a target within 10-meters of the Pokemon with Trace. To sustain, the Pokemon must remain out of a Poke Ball and above 0 HP. Hourly.
Base Stats | Added | Current Stats | Derived Stats | ||
Hit Points | 3 | 2 | 5 | HP | 25 |
Attack | 3 | ||||
Defense | 3 | Physical Evasion | 0 | ||
Special Attack | 7 | 3 | 10 | ||
Special Defense | 2 | Special Evasion | 0 | ||
Speed | 4 | 5 | 9 | Speed Evasion | 0 |
MOVES
Name | Typing | Physical/Special | DMG | Frequency | Accuracy | Range | Effects |
Growl | Normal | At Will | 2 | 5 Meter Burst | Lowers Attack 1 stage | ||
Confusion | Psychic | Special | 2d8+6 | At Will | 2 | 10 Meters | 19-20 causes Confusion |
Double Team | Psychic | Center | None | Self | See Rulebook | ||
Teleport | Psychic | Battle | None | Self+Contact | Intercept, needs an 'accuracy check' of 7 or higher. Immediately teleport 1d10+10 meters, no line of sight needed. Can switch places with Double Team clones. Outside of combat, needs 2 minutes to charge, then go anywhere previously visited. | ||
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|