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Capture Specialist Lambda

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Capture Specialist Lambda Empty Capture Specialist Lambda

Post by lambentLodestar Mon Aug 31, 2015 2:27 pm

Lambda


Level 1 – Capture Specialist

STRENGTH 8
CONSTITUTION 8
DEXTERITY 14
INTELLIGENCE 14
WISDOM 10
CHARISMA 11

HP 50

Features:
Capture Point (Static ability)
Add half your Dexterity OR half your Intelligence to the Capture Rate of a pokemon
Curve Ball (Once per Day)
When you throw a pokeball, you can deal X damage to the target where X is your Dexterity modifier (So at 14, +2) that is not reduced by defence or special defence. Cannot KO a pokemon.

Appearance/Backstory: Lambda's only recently moved to Hoenn, but she's studied pokemon and practiced battling with them quite a bit, and can plan tactics for any Pokemon she'd care to think of. As intelligent as she is, though, she has even more dextrous hands; she spends a lot of time with making things with arts and crafts and playing video games. She's a nerd, but she's a nerd with nimble fingers.
Man I feel so cheap just reusing everything but: long curly red hair, just under 5', pale skin, brown eyes. She wears shorts, good running shoes, a somewhat tight shirt, and long, fingerless gloves that she takes good care of. The entire ensemble is mostly red and yellow.

Inventory: Inventory: 1100Capture Specialist Lambda Pok%C3%A9monDollar, unlimited Regular Pokeballs


Last edited by lambentLodestar on Sat Sep 12, 2015 1:21 am; edited 2 times in total

lambentLodestar

Posts : 53
Join date : 2015-08-29

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Post by lambentLodestar Mon Aug 31, 2015 2:37 pm

Treecko – Noel – Lv. 11


520/2,000 xp
Grass – Naive

Abilities

Leaf Guard
Trigger
Effect: While in Sunny Weather, the user is healed of Paralysis, Burns, Poison, Freezing or Sleep.

Marvel Scale
Static
Effect: When Asleep, Paralyzed, Burned, Frozen or Poisoned, Marvel Scale raises the user’s Special Defense 2 Combat Stages and raises the user’s Defense 2 Combat Stages. The Combat Stages return to normal if the user is cured of their status affliction.


HP 5
Attack 7
Defence 4
Special Attack 10
Special Defence 4
Speed 13

Base StatsAddedCurrent StatsDerived Stats
Hit Points415HP25
Attack538
Defence404Physical Evasion0
Special Attack7310
Special Defence404Special Evasion0
Speed9413Speed Evasion1
Moves

NameTypingPhysical/SpecialDMGFrequencyAccuracyRangeEffects
PoundNormalPhysical1d12+6At Will2MeleeNone
LeerNormalEffect     -At Will2Ranged (5)Lowers target's Defense 1 combat stage
AbsorbGrassSpecial1d6+3At Will2MeleeHeals HP equal to half the damage dealt.
Quick AttackNormalPhysical1d12+6At Will2MeleeCan be used as an Interrupt to perform an attack in response to an opponent's Move once per round


Last edited by lambentLodestar on Sat Sep 12, 2015 1:20 am; edited 4 times in total

lambentLodestar

Posts : 53
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Post by lambentLodestar Mon Aug 31, 2015 2:45 pm

Fletchling – Robin – Lv. 11



1500/2,000 xp
Normal/Flying – Hasty


Gale Wings
Once per hour, a Flying-type attack may be used as an interrupt.

Mach Speed
When HP is below 1/3rd its maximum, increases damage dealt by Flying-type moves by the STAB bonus a second time (From +2 to +4, etc)

Base StatsAddedCurrent StatsDerived Stats
Hit Points516HP28
Attack538
Defense213Physical Evasion0
Special Attack516
Special Defense415Special Evasion1
Speed8412Speed Evasion1
Moves

Tackle
Growl
Quick Attack
Peck


NameTypingPhysical/SpecialDMGFrequencyAccuracyRangeEffects
TackleNormalPhysical2d8+6At Will3MeleeDash
GrowlNormalEffect     -At Will2Ranged (5)Lowers target's Attack 1 combat stage
PeckFlyingPhysical1d12+6At Will2Melee
Quick AttackNormalPhysical1d12+6At Will2MeleeCan be used as an Interrupt to perform an attack in response to an opponent's Move once per round


Last edited by lambentLodestar on Mon Sep 14, 2015 1:23 am; edited 1 time in total

lambentLodestar

Posts : 53
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Post by lambentLodestar Fri Sep 11, 2015 3:46 pm

Eevee – Ragna – Lv. 10



0/1,500 xp
Normal – Brave


Adaptability - STAB is doubled (+1 to +2 at level 5-9, +2 to +4 at level 10-14, etc)
Anticipation - Roll a d20 on battle start, depending on result a different number of Super Effective moves the opponent has will be revealed.

Base StatsAddedCurrent StatsDerived Stats
Hit Points628HP31
Attack8210
Defense527Physical Evasion1
Special Attack505
Special Defense729Special Evasion 1
Speed628Speed Evasion0

Moves

Helping Hand
Tackle
Tail Whip
Sand Attack
Natural Gift

NameTypingPhysical/SpecialDMGFrequencyAccuracyRangeEffects
Helping HandNormalEffectNAEvery Other TurnNoneMeleeThe ally targeted with Helping Hand will have their next Move deal an additional 1d20 if the Move has a Damage Dice Roll. Helping Hand cannot miss.
TackleNormalPhysical2d8+6At Will3MeleeDash
Tail WhipNormalEffectNAAt-Will24 MetersThe target’s Defense is lowered 1 Combat Stage.
Sand AttackGroundEffectNAEOT22 MetersSand-Attack creates a Column 1 meter wide. All Legal Targets must roll +1 during Accuracy Checks for the remainder of the encounter.
Natural Gift???Special???Battle210 MetersConsumes a held berry to deal varied levels of damage from different types depending on the berry consumed. 

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Post by lambentLodestar Sun Sep 13, 2015 4:00 pm

Shinx – Thorn – Lv. 6


0/200 xp
Electric – Gentle


Rivalry- When battling a foe of the same gender, can raise their Attack 2 combat stages. 
Overcharge - Triggers 'Last Chance' for Electric attacks

Base StatsAddedCurrent StatsDerived Stats
Hit Points505HP21
Attack7310
Defense101Physical Evasion0
Special Attack415
Special Defense516Special Evasion 1
Speed516Speed Evasion0

Moves

Leer
Tackle
Charge
Spark
NameTypingPhysical/SpecialDMGFrequencyAccuracyRangeEffects
LeerNormalEffectNAAt Will24 metersLowers target's DEF 2 stages
TackleNormalPhysical2d8+6At Will3MeleeDash
ChargeElectricEffectNAEvery Other TurnNASelfIncreases damage done by next electric-type attack. Also increases user's SDEF 1 stage.
SparkElectricPhysicalNAEvery Other Turn2MeleeParalyzes the target on a 15+ during accuracy check. Dash.

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