Character Sheet Layouts
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Character Sheet Layouts
To keep things simple, everyone should divide their thread up into individual posts, with the first for their Trainer and all subsequent ones for their pokemon. The trainer post should look something like this:
Level/Class/Advanced Class, if any
STRENGTH X
CONSTITUTION X
DEXTERITY X
INTELLIGENCE X
WISDOM X
CHARISMA X
Features:
Name - Static/Free/Trainer/Interrupt/Extended Action - Legal/Illegal
Description of feature
Appearance/Backstory:
While all Pokemon posts should look like this:
Abilities
Ability 1 Name
Effects
Ability 2 Name
Effects
Stats should be displayed in a 7 Row/5 Column table like the one below.
Remember, unlike the video games, Pokemon can know up to eight moves, not four. In the RPG proper, four of these must be natural and four must be through HMs/TMs, but that's a stupid decision so I have elected to ignore it here. Moves should be represented by a 9 row/8 column table like the one below.
AdminAdmin
Posts: 13
Join date: 2015-08-29
The only eight moves listed should be those the pokemon can currently access, never those s/he has forgotten. Other things, like Held Items and such, can change too rapidly to bother keeping track of in a character sheet and so can be mentioned as it becomes relevant in a thread.
Name
Level/Class/Advanced Class, if any
STRENGTH X
CONSTITUTION X
DEXTERITY X
INTELLIGENCE X
WISDOM X
CHARISMA X
Features:
Name - Static/Free/Trainer/Interrupt/Extended Action - Legal/Illegal
Description of feature
Appearance/Backstory:
While all Pokemon posts should look like this:
Race - Nickname - Level
Type - NatureAbilities
Ability 1 Name
Effects
Ability 2 Name
Effects
Stats should be displayed in a 7 Row/5 Column table like the one below.
Base Stats | Current Stats | Derived Stats | ||
Hit Points | HP | Level+(3xHit Points score) | ||
Attack | ||||
Defense | Attack Evasion | Defense / 5, maximum of 6 | ||
Special Attack | ||||
Special Defense | Special Evasion | Special Defense / 5, maximum of 6 | ||
Speed | Speed Evasion | Speed / 10, maximum of 6 |
Remember, unlike the video games, Pokemon can know up to eight moves, not four. In the RPG proper, four of these must be natural and four must be through HMs/TMs, but that's a stupid decision so I have elected to ignore it here. Moves should be represented by a 9 row/8 column table like the one below.
Name | Typing | Physical/Special | DMG | Frequency | Accuracy | Range | Effects |
Defense Curl | Normal | NA | NA | At Will | NA | Self | Raises Defense 1 step, adds 1d12+4 to Ice Ball and Rollout damage |
Tackle | Normal | Physical | 2d8+6 | At Will | 3 | Melee | Dash |
Mud Sport | Ground | NA | NA | Every Other Turn | 8 | Ranged 8 | Target Resists Electric |
Rock Polish | Rock | NA | NA | Every Other Turn | NA | Self | Raises Speed 2 Stages |
Rollout | Rock | Physical | 1d10+4 | Every Other Turn | 4 | Melee | Repeat until miss, damage increases by 1d10+4 each turn. |
AdminAdmin
Posts: 13
Join date: 2015-08-29
The only eight moves listed should be those the pokemon can currently access, never those s/he has forgotten. Other things, like Held Items and such, can change too rapidly to bother keeping track of in a character sheet and so can be mentioned as it becomes relevant in a thread.
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